✝  Progeny Vampire — Training Resources Sire's Compendium

Overview

Progeny Vampire System · Second Life

Training Resources

Progeny: Vampire is the most advanced vampire lifestyle roleplay system in Second Life — free to play, invitation only, and unlike anything else in the virtual world. This guide covers everything a Sire or newly Embraced Fledgling needs to know.

Bloodline Lookup Tool

Search any clan name to find its bloodline affiliation — cross-referenced live from the Progeny Wiki, updated daily.

Data accuracy depends on the official Progeny Wiki. If something looks wrong, the wiki may not be current.

Getting Started

The Embrace

To embrace a mortal, the Sire must drain them to exactly 2.5 litres of blood — the threshold between life and death. The Sire must carry a full 5 litres and sufficient Potency. Upon completing the transfer, the mortal dies and rises as a vampire. The newly Embraced receives their HUD and Fangs free of cost.

Potency Cost
The first Embrace costs 1 Potency; each subsequent costs one more (2nd = 2, 3rd = 3, and so on). Potency accumulates naturally over time and is lost entirely if you are Slain or fail to feed.
Important
It is illegal under GCSC Law 11 to charge Lindens for an Embrace. The system is and must remain free.

Generation & Bloodline

Generation is your distance from your bloodline’s Arch Vampire. Arch Vampires are Generation 0; their direct progeny are Gen 1, the next level Gen 2, and so on.

Subsistence & Generation
Gen 1 loses blood every 45 days; each subsequent generation adds 5 days (Gen 2 = 50 days, Gen 3 = 55 days, etc.).
Bloodline
Your bloodline is a subspecies inherited from your Sire and cannot be changed without re-siring. It determines your place in the broader political hierarchy.

Sire Training Guide — First 30 Nights

Nights 1–7
The Foundation
  • Deliver the HUD & Fangs — walk them through attaching and using both immediately.
  • Explain the Self Scan: Status, Bloodline, Generation, Age, Sire, Potency, Blood, and Compulsion / Willpower.
  • Teach the three Bite Modes: Gentle (slow, minimal spillage), Normal (balanced), Ravage (fast, maximum drain).
  • Explain Subsistence and Coma risk — blood depletes nightly; falling to zero triggers Coma.
  • Introduce all three articles of the Veil Covenant.
Nights 8–15
Community & Culture
  • Introduce your bloodline hierarchy — Arch Vampire, Blood Regent, Arch Advisor — and your clan & house structure.
  • Explain the political factions: RAF, Traditionalists, and Arch Cabalists.
  • Cover key GCSC laws — especially Fledgling protection (Law 8), bloodline war rules (Law 2), and the ban on charging for Embraces (Law 11).
  • Show them the Progeny Mall, Blood Bank, and any clan or bloodline spaces.
Nights 16–30
Independence & Survival
  • Blood Bank strategy: deposit 5L regularly as insurance against unexpected Coma.
  • Hibernation Kiosk: No Aging (100L in / 50L out) vs. With Aging (1,000L in / 50L out). You can still be bitten while hibernating.
  • Status recovery chain: Undead → Coma → Slain. 30 nights in Coma before lapsing to Slain; Slain auto-recovers with escalating cycles (10, 20, 40, 80 nights).
  • Help them set long-term goals: reaching a new age tier, earning a rank, siring their own progeny.
  • At 30 nights, celebrate — your Fledgling is an emerging vampire.

Core Mechanics

Blood & Feeding

Your lifeforce, measured in litres. Blood drops nightly at roughly midnight SLT and is also lost when bitten by another vampire. Feed daily to stay healthy. At zero, you enter Coma.

Potency

Accumulates naturally over time. Consumed when you Embrace new progeny or revive fallen vampires at the Revival Altar. Lost entirely if you are Slain.

Willpower vs. Compulsion

Every vampire slides between Willpower (+3.00) and Compulsion (−3.00). Newly Embraced start at −3.00, governed almost entirely by hunger. Willpower climbs naturally as you age — no shortcuts.

Status Chain

UndeadComa (blood = 0, needs revival) → Slain (30 nights in Coma or combat defeat, all Potency lost). Slain auto-recovers with escalating cycles.

Age Tiers

Your age is measured in nights active. It determines bite power and status. Subsistence drain updates when you advance to the next tier.

Age GroupNightsMax BloodGorge MaxGorge Dissipation
Fledgling< 305.05.01.00 / 15m
Mature> 305.05.01.00 / 15m
Old> 3005.06.00.125 / 15m
Venerable> 5005.57.00.100 / 15m
Ancient> 1,0005.07.01.00 / 15m
Colossus> 1,5006.58.00.100 / 15m
Leviathan> 2,0005.08.00.125 / 15m
Behemoth> 2,5007.510.00.125 / 15m
Gorgonian> 3,0008.010.00.35 / 15m
Promethean> 3,5009.012.00.416 / 15m
Tartaran> 4,00010.015.00.416 / 15m
Typhon> 4,50015.020.00.416 / 15m
Draconian> 5,00020.025.00.416 / 15m
Lomarian> 6,00025.050.00.625 / 15m
Empyrean> 7,50030.060.00.50 / 15m
Immortal> 10,00011.035.00.70 / 15m
Eternal> 15,00050.0100.01.00 / 15m
Devourer of Worlds> 25,00060.0200.01.50 / 15m

HUD Guide

The Progeny HUD is the engine behind your existence as a vampire. Every new vampire receives it free upon Embrace. If you need a replacement, visit the Progeny Revival Altar or use your original delivery crate.

Self Scan Self Scan

Displays a full readout of your current vampire stats. Use this to monitor your condition.

Scrutinize Scrutinize

Scan another vampire to view their stats, generation, and bloodline.

Bite Bite

Feed on a target. Your bite grows stronger as you age. Requires your Fangs to be worn.

Self Scan — Stat Breakdown

Self Scan readout
Status
Undead (active), Hibernation, Coma, or Slain.
Blood Line
Your bloodline, determined at Embrace. Cannot change without re-siring.
Generation
Determines Subsistence timing. Gen 1 loses blood every 45 days; each gen adds 5 days.
Potency
Used to Embrace or revive. First Embrace costs 1; each next costs one more. Lost if Slain.
Blood
Current level vs. max capacity. Drops nightly at midnight SLT and when bitten by others.
Compulsion vs. Willpower
New vampires start at −3.00 (full compulsion). Climbs toward +3.00 naturally over time.
Sire
The vampire who Embraced you. Changeable only via the Re-sire Kiosk on the Progeny SIM.
Subsistence
Your passive blood loss rate. Tied to generation and age tier. Ignoring it leads to Coma.
✝ Progeny HUD & Fangs — Official Wiki

Factions & Clans

Vampire society is organized into Great Houses (family units), Greater Clans (city-states), and Bloodlines (nations). Every clan within the GCSC carries a faction designation that shapes its alliances and voting power.

Political Factions

RAF
Renegade Advocacy Faction

Champions the rights of Renegades, Rogues, and Outcasts. Believes every vampire deserves representation regardless of standing. Holds full GCSC voting rights.

TR
Traditionalists

Law-abiding vampires who adhere to the old ways. Defenders of established hierarchy and the customs that have kept vampire civilization functioning across centuries.

AC
Arch Cabalists

Clans fiercely loyal to their Arch Vampire above all else. Arch loyalty is not a preference — it is identity.

ACC
Apostate Clans Coalition

Clans that have broken faith with their sponsoring Arch Vampire and now chart their own course.

GBL
Globalists

Organizations that lean toward unifying all clans under the central authority of the GCSC.

IND
Independents

Non-aligned clans without formal faction affiliation. Participate in society without faction obligations or voting rights.

EOVS
Enemy of the Vampire State

Clans barred from the GCSC for repeated or egregious violations. Lose voting rights; removal requires a formal GCSC vote.

RRO
Renegade Group

Clans that have declared Renegade status. Participate in proceedings but hold no voting rights. Distinct from the RAF.

✝ Political Factions — Progeny Wiki

Orders & Organizations

Progeny Knights

Bound by blood oath to preserve and protect the peer community. Neutral in alignment, dedicated to justice. Operate by: Fair Play, Nobility, Valor, Honor, Courtesy, and Loyalty. Max 25 Knights and 25 Squires. Grand Master: Morrigan E Alastor Braveheart.

Scribe’s Guild

Founded 2014. Preserves knowledge and maintains official meeting records. Strictly neutral to all clan feuds. Elder: Verdandi Church Franizzi. Multilingual support across 7 languages.

Progeny Ushers Guild

Guides and trains newly embraced vampires. A complement to sire training — if your fledgling needs additional orientation support, the Ushers Guild exists for exactly this.

Progeny Events Guild

Coordinates community events and gatherings across the Progeny system.

Progeny Orientation Guild

Provides structured orientation for players new to the Progeny Vampire system.

Rogue Houses

Forms when 25+ outcast vampires band together outside traditional clan structure. Leader may contact The Source directly. Known as Casa Bandida (ES), Maison de Mercenaire (FR), Schurkenhaus (DE).

✝ Wiki

Special Roles & Statuses

Familiar

A partially-Embraced mortal. Extended lifespan, multiplied blood regeneration. Not fully undead.

Shade

A mortal over-consumed until their blood becomes unusable. A waste and a warning.

Lemure

A vampire who has not yet created any Progeny of their own. Common among young vampires.

Outcast

A vampire without a bloodline. Faces increased Subsistence costs and limited community support.

Minion

An individual who has sworn fealty to another vampire. A declaration of service and loyalty.

Liege

A political declaration of loyalty to another’s House and Clan.

System Artifacts

Blood Bank

Store, withdraw, and transfer blood reserves. Deposits and withdrawals: 5L per transaction. Transfers between players: 1L per litre (minimum 5, maximum 10,000). Build reserves after every successful feeding session.

Hibernation Kiosk

For planned absences — halts Subsistence drain. No Aging: 100L in / 50L out (character freezes in time). With Aging: 1,000L in / 50L out. Warning: you can still be bitten while hibernating.

Revival Altar

Revives vampires from Coma with a willing donor (1–3 Potency based on generation). Revival cost starts at 100L on Day 1, drops 10L per night, reaches zero by Day 10. Slain vampires must wait 10 nights to return to Coma first.

Hell’s Heartstone

Bonds to a vampire through ritual. Monitors a minion’s full status in real time — health, Coma warnings, attack alerts. Enables emergency blood transfers (100L per litre; once per 12 hours). 299L — no-copy, no-mod.

Restoration Draught (VRD)

Near-instantaneous revival from Undead, Coma, Slain, or Hibernating status. Causes a permanent Subsistence penalty; use within 10 days of the last dose triggers raging hunger. 250L single / 1,100L five-pack.

Potency Crystals

Used via the Potency Apparatus chair to channel raw vampiric energy. Requires at least 10 Potency to activate. Available individually or in 25-pack and 50-pack quantities.

Greater Bloodlines

Use the Bloodline Lookup Tool above to find any clan’s affiliation. Leadership data below reflects known Arch Vampires at time of last update.

ApokalupteinArch: Babu Eudricki Immortali
EldritchArch: Cleo Eudricki Sin
ForsakenArch: Gaven Vorgr Dreki Forsaken
Fraternus Cruor EternumArch: Kylie B-Fang
Harbingers of BloodArch: ZoeBlue Braveheart
Heraldos de las CalaverasArch: Zackary Mint
Hijos de la OscuridadArch: Neuntoter Davidov
Raven’s ClawArch: Resa Eames-Aemilus
Societas DraconistrarumArch: Lili Sinclair Vuluri
Ventrue Bellemort Von WittelsbachArch: Raschill Ventrue Bellemort Von Wittelsbach
VuissentArch: Trinity Vuissent
✝ Greater Vampire Clans — Progeny Wiki

Society & Law

The Veil Covenant

Above system law. Above faction. Above bloodline rivalry. The Veil Covenant is the single absolute that every vampire in Progeny is bound by from the moment of their Embrace.

Article I — Veil of the Scan
No vampire shall reveal system scan data to any mortal or non-player.

Bite logs, HUD readouts, system data of any kind belong to us alone. Showing them to a human hands them a map of our world.

Article II — Veil of the Blood
No vampire shall reveal another’s vampiric nature to any non-player.

Another vampire’s identity is theirs alone to disclose. To out them to a mortal — for any reason — carries consequences under system law.

Article III — Veil of the Bite
No vampire shall reveal bite information to any non-player.

Who was bitten, when, by whom, and what the logs show — this does not leave our world. The hunt is sacred and confidential.

Exception & Consequence

A vampire may identify themselves as a Progeny member to whomever they choose. That choice belongs to them alone — it does not extend to others. Violation of the Veil Covenant is among the most serious offenses in the system. Penalties range from suspension to bloodline sanction to permanent ban.

✝ Full text — Progeny Wiki

Vampire Society Laws (GCSC)

The Grand Council of Sovereign Clans (GCSC) is the governing body of the Progeny Vampire community. These laws govern all vampires within the system regardless of bloodline or clan affiliation. A quorum of 51% of current clan count is required for bills to pass.

1Inciting Cross-Bloodline WarOnly the Arch of a bloodline or Blood Regent may declare a bloodline war. Clan Sovereigns may not invoke the bloodline’s name to do so.
2Defamation of CharacterUnlawful to intentionally communicate false information that harms a person’s reputation.
3Interference in SovereigntyThy domain is thine own concern. No outsider may challenge thy word while within thy domain.
4FraudNo intentional deception made for personal gain or to damage another.
5Public DisorderAll are free to roleplay as they see fit. Intentionally attempting to sway a person’s creative style will not be tolerated.
6Treason / High TreasonAttempting to overthrow the leadership of one’s House or Clan is forbidden — unless the leader has been absent more than 60 days.
7Repeat OffendersRepeat offenses can and will incur harsher penalties.
8TheftNo trickery of another to influence payment of Linden for the opportunity of being embraced into Progeny.
9Abuse of Judicial PowersNo Judge or Lawyer in the court system will be above the law — all are created equal.
10Creating and Using AltsUnlawful to create and use alts with the intent of causing harm to a person or property.
11Threats of Bodily HarmNo threats of bodily harm within a house or clan for changing loyalty within the System.
12Abuse of PowerAbuse of power by any player — especially House and Clan leaders — is strictly prohibited.
13Freedom of ReligionThe GCSC will make no law prohibiting the freedom of religion or the free practicing thereof.
14Freedom of SpeechThe GCSC will make no law prohibiting freedom of speech, including freedom of the written word.
15ProtectionThe GCSC has a responsibility to provide protection at the workplace against abusive attacks, except those perpetrated after a formal declaration of war.
16Due ProcessVampires of Progeny have the right to a speedy and public trial, with impartial Judges and the right of Counsel of their choice.
17Fair PunishmentVampires of Progeny have the right to fair punishment — the punishment must fit the crime committed.
18Freedom of ChoiceVampires of Progeny have the right to go outcast if they wish to leave their current home, and the right to be informed of the official consequences.
✝ Full text — Progeny Wiki

System & Sim Rules

Combat & Feeding Rules

Rule 1
No biting within 30 meters of Lachiel or a Diabolic without permission.
Rule 2
Biting a Diabolic is cause for instant death and/or system ban for a minimum of 5 days.
Rule 4
Ibiza (Freebie Galaxy) is designated lawless — no system laws are enforced there.
Rules 14–15
System components may not be used on banned parcels. Unprovoked attacks in private vampire homes require consent, except in organized roleplay.
Rules 16–19
Prohibited: invisibility devices with system components, HUD interception, offset modifications, pushers, instantaneous movement, target-blocking devices, third-party tracking.

Names, Titles & Chat

Rule 5
Restricted group/clan names: Outcast, Rogue (unless official), Source, Apeiron, Diabolic, Cambion, and profane or offensive terms.
Rule 6
Restricted titles unless legitimately held: Apeiron, Diabolic, Cambion, Infernal, Arch Vampire, Blood Regent, Arch Advisor, Sovereign, Co-Sovereign, Ambassador, Proxy, Princeps, Delegate, Liaison.
Rules 7–10
System scans may not be shown in public chat to non-Progeny players. Player identities and bite data must remain confidential. Revealing your own status is permitted.
Group Chat
No foul language. Respect The Source, Diabolics, and high-ranking members. Take arguments private. No web links or bounties in group chat.
✝ Full text — Progeny Wiki

GCSC — How It Works

Council Operations

Quorum
Bills require 51% of the current clan count to pass. Ballots that fail quorum are resubmitted for a second period. If quorum is still not met, the matter returns to the GCSC for review.
Representation
Only one representative per House may sit at the council benches. All other members observe from the balcony.
Speaker Protocol
The Chair controls who speaks. Members must add themselves to the speaker’s list or raise their hand. All remarks are directed to the Chair, not to other members.
Conduct
Members receive up to three warnings for disrespectful behavior. The Chair may remove offenders at any point during proceedings.

War & Sanctions

War Declarations
Only a bloodline’s Arch Vampire or Blood Regent may declare a bloodline war. Clan Sovereigns and House leaders cannot invoke their bloodline’s name for warfare purposes — this is GCSC Law 1.
Leadership Vacancy
A leader absent 60 or more days without communication forfeits authority. A successor may petition the Judicial Court for approval to assume leadership after demonstrating the absence is genuine.
Clan Sanctions
Clans found in repeated or egregious violation of GCSC law may lose scribe services, council access, voting rights, and Diabolic support. Removal from the GCSC requires a formal council vote.

The Court System

Judicial Process

Cases involving violations of GCSC law or system rules are handled through the Progeny Legal System (PLS). Every accused vampire has the right to a speedy, public trial with impartial judges and counsel of their choice (GCSC Law 16).

Filing a Case
Cases are submitted through the PLS platform. Provide details of the alleged violation, involved parties, and any supporting evidence. The system tracks filings, rulings, and outcomes.
Right to Counsel
Any vampire facing a complaint may request an Advocate. Advocates are neutral officers who protect the rights of the accused, interview all parties, and argue on their client’s behalf.
Punishment
Penalties must fit the crime (GCSC Law 17). Repeat offenses carry harsher sentences (GCSC Law 7). No judge or lawyer is above the law — all are subject to equal treatment (GCSC Law 9).

Devil’s Advocates

The Office of the Devil’s Advocate provides defense representation to any vampire facing a complaint. Advocates are neutral, impartial officers — they do not take sides, they ensure due process is followed.

What They Do
Interview all involved parties, provide impartial legal counsel, protect client rights, and maintain strict case confidentiality throughout proceedings.
Requirements
Advocates must have a clean criminal record, be at least 90 nights old, hold good standing in the community, and maintain strict neutrality. They cannot hold Outcast status.
Contact
Advocates are available in English and Spanish. To request representation, reach out through the PLS or contact the Lead Advocate directly in-world.
✝ Advocate office — Progeny Wiki

Penalties

Consequences & Enforcement

Penalties are determined on a case-by-case basis by the Diabolic Conclave. All punishments must be proportional to the offense. The following sanctions are available to the court, in order of severity:

Fang Breakage

Temporary inability to feed or defend. Fangs must be replaced at your own cost before full capability is restored.

Fang Dulling

Restricted feeding abilities for a set period. You may retain your fangs but their effectiveness is reduced.

Bloodline Suspension

Cannot sire or be sired for the duration of the suspension. Bloodline growth is halted.

System Ban

Temporary or permanent removal from the Progeny system. Biting a Diabolic carries a minimum 5-day ban with no exception.

Clan Dissolution

The entire clan is formally disbanded and removed from the GCSC. Requires a council vote to enact.

Bloodline Extinction

The most severe sanction. The entire bloodline is wiped from the system. Reserved for the most egregious, systemic violations.

Progeny Legal System

Progeny Legal System (PLS)

The official platform for filing and tracking legal cases within Progeny Vampire. Submit a complaint, respond to an accusation, review past rulings, or request an Advocate — all through the PLS portal.

✝  Open PLS

Ranks & Titles

Official titles within the Progeny Vampire system are protected by law. Using a title you do not hold is a punishable offense.

✝  Diabolic Hierarchy — Above All Bloodlines

The Source
Creator of Progeny: Vampire and origin of all vampiric power. All Diabolics serve at his pleasure.
Lachiel.Vaher
Apeiron
Second-in-command of the entire system. Head of the Diabolic Conclave.
Oberon Eames
Greater Diabolic
Diabolic Conclave members. Oversee the system as a whole and vote on all major decisions.
Parthenia Church-Bellisserian · Domino Franizzi · Αηეσηiα ԑւᶑrլեcի · κλȘȘίε βєℓℓєʍσrṫ · MystiςQ · ℒιẓ Vöη WιttєƖȿbαch-Vєηtruє
Ancillary Diabolic
Full voting rights. Support official activities. Rank sits between Greater Diabolics and Cambions.
Cambion Diabolic
Full Diabolic status, non-council. Their input is given serious consideration. May assist players as a Diabolic.
Katerina · Sophie-Jeanne la Douce
Infernal
Mortals or immortals anointed in Diabolic ichor. Serve as assistants, spokespeople, or consorts to their patron Diabolic.
✝ View Diabolics on Progeny Wiki

✝  Vampire Society — Chain of Command

Vampire society nests at three levels: Bloodlines (nations), Clans (city-states within nations), and Houses (family units within clans).

Bloodline Level

Arch Vampire
Supreme progenitor. Ancient elder and absolute leader of the bloodline.
Blood Regent
Heir and second-in-command. Full authority when the Arch is absent.
Arch Advisor
Senior counsel. The Arch’s voice in formal and political matters.

Clan Level

Sovereign
Ruler of a Greater Vampire Clan. May share authority with a Co-Sovereign.
Ambassador
Second-in-command. Diplomatic and operational clan leadership.
Proxy
Third-in-command. Carries clan authority in specific contexts.

House Level

Princeps
Leader of a Great House within a clan.
Delegate
Second-in-command of the house.
Liaison
Third-in-command. Manages relations and communications.

Glossary

Common terms you will encounter in Progeny Vampire and vampire roleplay.

Embrace

The act of turning a mortal into a vampire. The one who performs the Embrace becomes your Sire.

Sire

The vampire who embraced you. Responsible for your training and introduction into undead society.

Childe / Fledgling

A newly embraced vampire. A Childe remains under their Sire’s responsibility until formally released.

Blood

Your lifeforce, measured in litres. Tracked by the Progeny HUD. Drops nightly at midnight SLT and when bitten by other vampires.

Blood Bond

A mystical tie formed when a mortal or vampire drinks another’s blood three times. Creates deep compulsion toward the one whose blood was consumed.

Coma

The state a vampire enters when blood reaches zero. You cannot act and must be revived by another vampire or feed on a mortal to recover.

The Veil

The enforced secret of vampire existence. Must never be broken — mortals must not learn that vampires are real. Violations carry serious system consequences.

Clan

A lineage grouping within Progeny Vampire. Each clan has distinct lore, leadership, and may have associated disciplines or flavor.

Bloodline

A broader faction or house that clans may belong to. Bloodlines represent shared philosophy, origin, or political allegiance.

Boon

A debt of honor owed between vampires. Boons are social currency — they can be traded, called in, or forgiven. Breaking a boon is a serious offense.

Metagaming

Using out-of-character (OOC) knowledge to influence in-character (IC) actions. Strictly prohibited. Your character can only know what they learned in roleplay.

IC / OOC

In-Character (your vampire persona) vs. Out-of-Character (you, the player). Keep them clearly separated. Use double brackets ((like this)) to signal OOC in local chat.

Potency

Accumulated power used to Embrace new fledglings or revive vampires from Coma. Accumulates naturally over time. Lost entirely if you are Slain.

The Source

The creator of the Progeny Vampire system — Lachiel Vaher in-world, the developer behind Grave Designs out-of-character.

Media

Progeny Podcasts

The official Progeny Vampire podcast channel. New episodes added automatically from YouTube.

Cult of Lachiel — Patreon

The Cult of Lachiel is the official Patreon for Grave Designs — the studio behind Progeny Vampire, founded and operated by The Source himself, Lachiel Vaher. Supporting the Cult means supporting the engine that powers every bloodline, every clan, every system mechanic, and every moment of the world you inhabit as a vampire.

Progeny Vampire is not a corporate product. It is a living system maintained by a small, dedicated team working continuously to expand lore, develop new mechanics, and keep the infrastructure of an entire supernatural society running. Patron support directly funds that work.

Patrons gain access to exclusive behind-the-scenes content, early announcements, development updates, and a direct line to the people shaping the future of the system. Any tier makes a difference.

✝  Join the Cult of Lachiel