Overview
Progeny Vampire System · Second Life
Training Resources
Progeny: Vampire is the most advanced vampire lifestyle roleplay system in Second Life — free to play, invitation only, and unlike anything else in the virtual world. This guide covers everything a Sire or newly Embraced Fledgling needs to know.
Bloodline Lookup Tool
Search any clan name to find its bloodline affiliation — cross-referenced live from the Progeny Wiki, updated daily.
Data accuracy depends on the official Progeny Wiki. If something looks wrong, the wiki may not be current.
Getting Started
The Embrace
To embrace a mortal, the Sire must drain them to exactly 2.5 litres of blood — the threshold between life and death. The Sire must carry a full 5 litres and sufficient Potency. Upon completing the transfer, the mortal dies and rises as a vampire. The newly Embraced receives their HUD and Fangs free of cost.
Generation & Bloodline
Generation is your distance from your bloodline’s Arch Vampire. Arch Vampires are Generation 0; their direct progeny are Gen 1, the next level Gen 2, and so on.
Sire Training Guide — First 30 Nights
- Deliver the HUD & Fangs — walk them through attaching and using both immediately.
- Explain the Self Scan: Status, Bloodline, Generation, Age, Sire, Potency, Blood, and Compulsion / Willpower.
- Teach the three Bite Modes: Gentle (slow, minimal spillage), Normal (balanced), Ravage (fast, maximum drain).
- Explain Subsistence and Coma risk — blood depletes nightly; falling to zero triggers Coma.
- Introduce all three articles of the Veil Covenant.
- Introduce your bloodline hierarchy — Arch Vampire, Blood Regent, Arch Advisor — and your clan & house structure.
- Explain the political factions: RAF, Traditionalists, and Arch Cabalists.
- Cover key GCSC laws — especially Fledgling protection (Law 8), bloodline war rules (Law 2), and the ban on charging for Embraces (Law 11).
- Show them the Progeny Mall, Blood Bank, and any clan or bloodline spaces.
- Blood Bank strategy: deposit 5L regularly as insurance against unexpected Coma.
- Hibernation Kiosk: No Aging (100L in / 50L out) vs. With Aging (1,000L in / 50L out). You can still be bitten while hibernating.
- Status recovery chain: Undead → Coma → Slain. 30 nights in Coma before lapsing to Slain; Slain auto-recovers with escalating cycles (10, 20, 40, 80 nights).
- Help them set long-term goals: reaching a new age tier, earning a rank, siring their own progeny.
- At 30 nights, celebrate — your Fledgling is an emerging vampire.
Core Mechanics
Blood & Feeding
Your lifeforce, measured in litres. Blood drops nightly at roughly midnight SLT and is also lost when bitten by another vampire. Feed daily to stay healthy. At zero, you enter Coma.
Potency
Accumulates naturally over time. Consumed when you Embrace new progeny or revive fallen vampires at the Revival Altar. Lost entirely if you are Slain.
Willpower vs. Compulsion
Every vampire slides between Willpower (+3.00) and Compulsion (−3.00). Newly Embraced start at −3.00, governed almost entirely by hunger. Willpower climbs naturally as you age — no shortcuts.
Status Chain
Undead → Coma (blood = 0, needs revival) → Slain (30 nights in Coma or combat defeat, all Potency lost). Slain auto-recovers with escalating cycles.
Age Tiers
Your age is measured in nights active. It determines bite power and status. Subsistence drain updates when you advance to the next tier.
| Age Group | Nights | Max Blood | Gorge Max | Gorge Dissipation |
|---|---|---|---|---|
| Fledgling | < 30 | 5.0 | 5.0 | 1.00 / 15m |
| Mature | > 30 | 5.0 | 5.0 | 1.00 / 15m |
| Old | > 300 | 5.0 | 6.0 | 0.125 / 15m |
| Venerable | > 500 | 5.5 | 7.0 | 0.100 / 15m |
| Ancient | > 1,000 | 5.0 | 7.0 | 1.00 / 15m |
| Colossus | > 1,500 | 6.5 | 8.0 | 0.100 / 15m |
| Leviathan | > 2,000 | 5.0 | 8.0 | 0.125 / 15m |
| Behemoth | > 2,500 | 7.5 | 10.0 | 0.125 / 15m |
| Gorgonian | > 3,000 | 8.0 | 10.0 | 0.35 / 15m |
| Promethean | > 3,500 | 9.0 | 12.0 | 0.416 / 15m |
| Tartaran | > 4,000 | 10.0 | 15.0 | 0.416 / 15m |
| Typhon | > 4,500 | 15.0 | 20.0 | 0.416 / 15m |
| Draconian | > 5,000 | 20.0 | 25.0 | 0.416 / 15m |
| Lomarian | > 6,000 | 25.0 | 50.0 | 0.625 / 15m |
| Empyrean | > 7,500 | 30.0 | 60.0 | 0.50 / 15m |
| Immortal | > 10,000 | 11.0 | 35.0 | 0.70 / 15m |
| Eternal | > 15,000 | 50.0 | 100.0 | 1.00 / 15m |
| Devourer of Worlds | > 25,000 | 60.0 | 200.0 | 1.50 / 15m |
HUD Guide
The Progeny HUD is the engine behind your existence as a vampire. Every new vampire receives it free upon Embrace. If you need a replacement, visit the Progeny Revival Altar or use your original delivery crate.
Self Scan
Displays a full readout of your current vampire stats. Use this to monitor your condition.
Scrutinize
Scan another vampire to view their stats, generation, and bloodline.
Bite
Feed on a target. Your bite grows stronger as you age. Requires your Fangs to be worn.
Self Scan — Stat Breakdown
Factions & Clans
Vampire society is organized into Great Houses (family units), Greater Clans (city-states), and Bloodlines (nations). Every clan within the GCSC carries a faction designation that shapes its alliances and voting power.
Political Factions
Champions the rights of Renegades, Rogues, and Outcasts. Believes every vampire deserves representation regardless of standing. Holds full GCSC voting rights.
Law-abiding vampires who adhere to the old ways. Defenders of established hierarchy and the customs that have kept vampire civilization functioning across centuries.
Clans fiercely loyal to their Arch Vampire above all else. Arch loyalty is not a preference — it is identity.
Clans that have broken faith with their sponsoring Arch Vampire and now chart their own course.
Organizations that lean toward unifying all clans under the central authority of the GCSC.
Non-aligned clans without formal faction affiliation. Participate in society without faction obligations or voting rights.
Clans barred from the GCSC for repeated or egregious violations. Lose voting rights; removal requires a formal GCSC vote.
Clans that have declared Renegade status. Participate in proceedings but hold no voting rights. Distinct from the RAF.
Orders & Organizations
Bound by blood oath to preserve and protect the peer community. Neutral in alignment, dedicated to justice. Operate by: Fair Play, Nobility, Valor, Honor, Courtesy, and Loyalty. Max 25 Knights and 25 Squires. Grand Master: Morrigan E Alastor Braveheart.
Founded 2014. Preserves knowledge and maintains official meeting records. Strictly neutral to all clan feuds. Elder: Verdandi Church Franizzi. Multilingual support across 7 languages.
Guides and trains newly embraced vampires. A complement to sire training — if your fledgling needs additional orientation support, the Ushers Guild exists for exactly this.
Coordinates community events and gatherings across the Progeny system.
Provides structured orientation for players new to the Progeny Vampire system.
Forms when 25+ outcast vampires band together outside traditional clan structure. Leader may contact The Source directly. Known as Casa Bandida (ES), Maison de Mercenaire (FR), Schurkenhaus (DE).
✝ WikiSpecial Roles & Statuses
A partially-Embraced mortal. Extended lifespan, multiplied blood regeneration. Not fully undead.
A mortal over-consumed until their blood becomes unusable. A waste and a warning.
A vampire who has not yet created any Progeny of their own. Common among young vampires.
A vampire without a bloodline. Faces increased Subsistence costs and limited community support.
An individual who has sworn fealty to another vampire. A declaration of service and loyalty.
A political declaration of loyalty to another’s House and Clan.
System Artifacts
Blood Bank
Store, withdraw, and transfer blood reserves. Deposits and withdrawals: 5L per transaction. Transfers between players: 1L per litre (minimum 5, maximum 10,000). Build reserves after every successful feeding session.
Hibernation Kiosk
For planned absences — halts Subsistence drain. No Aging: 100L in / 50L out (character freezes in time). With Aging: 1,000L in / 50L out. Warning: you can still be bitten while hibernating.
Revival Altar
Revives vampires from Coma with a willing donor (1–3 Potency based on generation). Revival cost starts at 100L on Day 1, drops 10L per night, reaches zero by Day 10. Slain vampires must wait 10 nights to return to Coma first.
Hell’s Heartstone
Bonds to a vampire through ritual. Monitors a minion’s full status in real time — health, Coma warnings, attack alerts. Enables emergency blood transfers (100L per litre; once per 12 hours). 299L — no-copy, no-mod.
Restoration Draught (VRD)
Near-instantaneous revival from Undead, Coma, Slain, or Hibernating status. Causes a permanent Subsistence penalty; use within 10 days of the last dose triggers raging hunger. 250L single / 1,100L five-pack.
Potency Crystals
Used via the Potency Apparatus chair to channel raw vampiric energy. Requires at least 10 Potency to activate. Available individually or in 25-pack and 50-pack quantities.
Greater Bloodlines
Use the Bloodline Lookup Tool above to find any clan’s affiliation. Leadership data below reflects known Arch Vampires at time of last update.
Society & Law
The Veil Covenant
Above system law. Above faction. Above bloodline rivalry. The Veil Covenant is the single absolute that every vampire in Progeny is bound by from the moment of their Embrace.
Bite logs, HUD readouts, system data of any kind belong to us alone. Showing them to a human hands them a map of our world.
Another vampire’s identity is theirs alone to disclose. To out them to a mortal — for any reason — carries consequences under system law.
Who was bitten, when, by whom, and what the logs show — this does not leave our world. The hunt is sacred and confidential.
Exception & Consequence
A vampire may identify themselves as a Progeny member to whomever they choose. That choice belongs to them alone — it does not extend to others. Violation of the Veil Covenant is among the most serious offenses in the system. Penalties range from suspension to bloodline sanction to permanent ban.
✝ Full text — Progeny WikiVampire Society Laws (GCSC)
The Grand Council of Sovereign Clans (GCSC) is the governing body of the Progeny Vampire community. These laws govern all vampires within the system regardless of bloodline or clan affiliation. A quorum of 51% of current clan count is required for bills to pass.
System & Sim Rules
Combat & Feeding Rules
Names, Titles & Chat
GCSC — How It Works
Council Operations
War & Sanctions
The Court System
Judicial Process
Cases involving violations of GCSC law or system rules are handled through the Progeny Legal System (PLS). Every accused vampire has the right to a speedy, public trial with impartial judges and counsel of their choice (GCSC Law 16).
Devil’s Advocates
The Office of the Devil’s Advocate provides defense representation to any vampire facing a complaint. Advocates are neutral, impartial officers — they do not take sides, they ensure due process is followed.
Penalties
Consequences & Enforcement
Penalties are determined on a case-by-case basis by the Diabolic Conclave. All punishments must be proportional to the offense. The following sanctions are available to the court, in order of severity:
Temporary inability to feed or defend. Fangs must be replaced at your own cost before full capability is restored.
Restricted feeding abilities for a set period. You may retain your fangs but their effectiveness is reduced.
Cannot sire or be sired for the duration of the suspension. Bloodline growth is halted.
Temporary or permanent removal from the Progeny system. Biting a Diabolic carries a minimum 5-day ban with no exception.
The entire clan is formally disbanded and removed from the GCSC. Requires a council vote to enact.
The most severe sanction. The entire bloodline is wiped from the system. Reserved for the most egregious, systemic violations.
Progeny Legal System
Progeny Legal System (PLS)
The official platform for filing and tracking legal cases within Progeny Vampire. Submit a complaint, respond to an accusation, review past rulings, or request an Advocate — all through the PLS portal.
Ranks & Titles
Official titles within the Progeny Vampire system are protected by law. Using a title you do not hold is a punishable offense.
✝ Diabolic Hierarchy — Above All Bloodlines
✝ Vampire Society — Chain of Command
Vampire society nests at three levels: Bloodlines (nations), Clans (city-states within nations), and Houses (family units within clans).
Bloodline Level
Clan Level
House Level
Glossary
Common terms you will encounter in Progeny Vampire and vampire roleplay.
The act of turning a mortal into a vampire. The one who performs the Embrace becomes your Sire.
The vampire who embraced you. Responsible for your training and introduction into undead society.
A newly embraced vampire. A Childe remains under their Sire’s responsibility until formally released.
Your lifeforce, measured in litres. Tracked by the Progeny HUD. Drops nightly at midnight SLT and when bitten by other vampires.
A mystical tie formed when a mortal or vampire drinks another’s blood three times. Creates deep compulsion toward the one whose blood was consumed.
The state a vampire enters when blood reaches zero. You cannot act and must be revived by another vampire or feed on a mortal to recover.
The enforced secret of vampire existence. Must never be broken — mortals must not learn that vampires are real. Violations carry serious system consequences.
A lineage grouping within Progeny Vampire. Each clan has distinct lore, leadership, and may have associated disciplines or flavor.
A broader faction or house that clans may belong to. Bloodlines represent shared philosophy, origin, or political allegiance.
A debt of honor owed between vampires. Boons are social currency — they can be traded, called in, or forgiven. Breaking a boon is a serious offense.
Using out-of-character (OOC) knowledge to influence in-character (IC) actions. Strictly prohibited. Your character can only know what they learned in roleplay.
In-Character (your vampire persona) vs. Out-of-Character (you, the player). Keep them clearly separated. Use double brackets ((like this)) to signal OOC in local chat.
Accumulated power used to Embrace new fledglings or revive vampires from Coma. Accumulates naturally over time. Lost entirely if you are Slain.
The creator of the Progeny Vampire system — Lachiel Vaher in-world, the developer behind Grave Designs out-of-character.
Media
Progeny Podcasts
The official Progeny Vampire podcast channel. New episodes added automatically from YouTube.
Cult of Lachiel — Patreon
The Cult of Lachiel is the official Patreon for Grave Designs — the studio behind Progeny Vampire, founded and operated by The Source himself, Lachiel Vaher. Supporting the Cult means supporting the engine that powers every bloodline, every clan, every system mechanic, and every moment of the world you inhabit as a vampire.
Progeny Vampire is not a corporate product. It is a living system maintained by a small, dedicated team working continuously to expand lore, develop new mechanics, and keep the infrastructure of an entire supernatural society running. Patron support directly funds that work.
Patrons gain access to exclusive behind-the-scenes content, early announcements, development updates, and a direct line to the people shaping the future of the system. Any tier makes a difference.
✝ Join the Cult of Lachiel